100 Keyboard shortcuts (Windows)

The General Shortcuts

We’ll kickoff the list with some really general shortcuts that you often used.

  • CTRL+C (Copy)
  • CTRL+X (Cut)
  • CTRL+V (Paste)
  • CTRL+Z (Undo)
  • DELETE (Delete)
  • SHIFT+DELETE (Delete the selected item permanently without placing the item in the Recycle Bin)
  • CTRL while dragging an item (Copy the selected item)
  • CTRL+SHIFT while dragging an item (Create a shortcut to the selected item)
  • F2 key (Rename the selected item)
  • CTRL+RIGHT ARROW (Move the insertion point to the beginning of the next word)
  • CTRL+LEFT ARROW (Move the insertion point to the beginning of the previous word)
  • CTRL+DOWN ARROW (Move the insertion point to the beginning of the next paragraph)
  • CTRL+UP ARROW (Move the insertion point to the beginning of the previous paragraph)
  • CTRL+SHIFT with any of the arrow keys (Highlight a block of text)
  • SHIFT with any of the arrow keys (Select more than one item in a window or on the desktop, or select text in a document)
  • CTRL+A (Select all)
  • F3 key (Search for a file or a folder)
  • ALT+ENTER (View the properties for the selected item)
  • ALT+F4 (Close the active item, or quit the active program)
  • ALT+ENTER (Display the properties of the selected object)
  • ALT+SPACEBAR (Open the shortcut menu for the active window)
  • CTRL+F4 (Close the active document in programs that enable you to have multiple documents open simultaneously)
  • ALT+TAB (Switch between the open items)
  • ALT+ESC (Cycle through items in the order that they had been opened)
  • F6 key (Cycle through the screen elements in a window or on the desktop)
  • F4 key (Display the Address bar list in My Computer or Windows Explorer)
  • SHIFT+F10 (Display the shortcut menu for the selected item)
  • ALT+SPACEBAR (Display the System menu for the active window)
  • CTRL+ESC (Display the Start menu)
  • ALT+Underlined letter in a menu name (Display the corresponding menu)
  • Underlined letter in a command name on an open menu (Perform the corresponding command)
  • F10 key (Activate the menu bar in the active program)
  • RIGHT ARROW (Open the next menu to the right, or open a submenu)
  • LEFT ARROW (Open the next menu to the left, or close a submenu)
  • F5 key (Update the active window)
  • BACKSPACE (View the folder one level up in My Computer or Windows Explorer)
  • ESC (Cancel the current task)
  • SHIFT when you insert a CD-ROM into the CD-ROM drive (Prevent the CD-ROM from automatically playing)

Dialog Box Keyboard Shortcuts

  • CTRL+TAB (Move forward through the tabs)
  • CTRL+SHIFT+TAB (Move backward through the tabs)
  • TAB (Move forward through the options)
  • SHIFT+TAB (Move backward through the options)
  • ALT+Underlined letter (Perform the corresponding command or select the corresponding option)
  • ENTER (Perform the command for the active option or button)
  • SPACEBAR (Select or clear the check box if the active option is a check box)
  • Arrow keys (Select a button if the active option is a group of option buttons)
  • F1 key (Display Help)
  • F4 key (Display the items in the active list)
  • BACKSPACE (Open a folder one level up if a folder is selected in the Save As or Open dialog box)

Microsoft Natural Keyboard Shortcuts

  • Windows Logo (Display or hide the Start menu)
  • Windows Logo+BREAK (Display the System Properties dialog box)
  • Windows Logo+D (Display the desktop)
  • Windows Logo+M (Minimize all of the windows)
  • Windows Logo+SHIFT+M (Restore the minimized windows)
  • Windows Logo+E (Open My Computer)
  • Windows Logo+F (Search for a file or a folder)
  • CTRL+Windows Logo+F (Search for computers)
  • Windows Logo+F1 (Display Windows Help)
  • Windows Logo+ L (Lock the keyboard)
  • Windows Logo+R (Open the Run dialog box)
  • Windows Logo+U (Open Utility Manager)

Accessibility Keyboard Shortcuts

  • Right SHIFT for eight seconds (Switch FilterKeys either on or off)
  • Left ALT+left SHIFT+PRINT SCREEN (Switch High Contrast either on or off)
  • Left ALT+left SHIFT+NUM LOCK (Switch the MouseKeys either on or off)
  • SHIFT five times (Switch the StickyKeys either on or off)
  • NUM LOCK for five seconds (Switch the ToggleKeys either on or off)
  • Windows Logo +U (Open Utility Manager)

Windows Explorer Keyboard Shortcuts

  • END (Display the bottom of the active window)
  • HOME (Display the top of the active window)
  • NUM LOCK+Asterisk sign (*) (Display all of the subfolders that are under the selected folder)
  • NUM LOCK+Plus sign (+) (Display the contents of the selected folder)
  • NUM LOCK+Minus sign (-) (Collapse the selected folder)
  • LEFT ARROW (Collapse the current selection if it is expanded, or select the parent folder)
  • RIGHT ARROW (Display the current selection if it is collapsed, or select the first subfolder)

Shortcut Keys for Character Map

  • After you double-click a character on the grid of characters, you can move through the grid by using the keyboard shortcuts:
  • RIGHT ARROW (Move to the right or to the beginning of the next line)
  • LEFT ARROW (Move to the left or to the end of the previous line)
  • UP ARROW (Move up one row)
  • DOWN ARROW (Move down one row)
  • PAGE UP (Move up one screen at a time)
  • PAGE DOWN (Move down one screen at a time)
  • HOME (Move to the beginning of the line)
  • END (Move to the end of the line)
  • CTRL+HOME (Move to the first character)
  • CTRL+END (Move to the last character)
  • SPACEBAR (Switch between Enlarged and Nor mal mode when a character is selected)

Microsoft Management Console (MMC) Main Window Keyboard Shortcuts

  • CTRL+O (Open a saved console)
  • CTRL+N (Open a new console)
  • CTRL+S (Save the open console)
  • CTRL+M (Add or remove a console item)
  • CTRL+W (Open a new window)
  • F5 key (Update the content of all console windows)
  • ALT+SPACEBAR (Display the MMC window menu)
  • ALT+F4 (Close the console)
  • ALT+A (Display the Action menu)
  • ALT+V (Display the View menu)
  • ALT+F (Display the File menu)
  • ALT+O (Display the Favorites menu)

MMC Console Window Keyboard Shortcuts

  • CTRL+P (Print the current page or active pane)
  • ALT+Minus sign (-) (Display the window menu for the active console window)
  • SHIFT+F10 (Display the Action shortcut menu for the selected item)
  • F1 key (Open the Help topic, if any, for the selected item)
  • F5 key (Update the content of all console windows)
  • CTRL+F10 (Maximize the active console window)
  • CTRL+F5 (Restore the active console window)
  • ALT+ENTER (Display the Properties dialog box, if any, for the selected item)
  • F2 key (Rename the selected item)
  • CTRL+F4 (Close the active console window. When a console has only one console window, this shortcut closes the console)

Remote Desktop Connection Navigation

  • CTRL+ALT+END (Open the m*cro$oft Windows NT Security dialog box)
  • ALT+PAGE UP (Switch between programs from left to right)
  • ALT+PAGE DOWN (Switch between programs from right to left)
  • ALT+INSERT (Cycle through the programs in most recently used order)
  • ALT+HOME (Display the Start menu)
  • CTRL+ALT+BREAK (Switch the client computer between a window and a full screen)
  • ALT+DELETE (Display the Windows menu)
  • CTRL+ALT+Minus sign (-) (Place a snapshot of the active window in the client on the Terminal server clipboard and provide the same functionality as pressing PRINT SCREEN on a local computer.)
  • CTRL+ALT+Plus sign (+) (Place a snapshot of the entire client window area on the Terminal server clipboard and provide the same functionality as pressing ALT+PRINT SCREEN on a local computer.)

Internet Explorer navigation

  • CTRL+B (Open the Organize Favorites dialog box)
  • CTRL+E (Open the Search bar)
  • CTRL+F (Start the Find utility)
  • CTRL+H (Open the History bar)
  • CTRL+I (Open the Favorites bar)
  • CTRL+L (Open the Open dialog box)
  • CTRL+N (Start another instance of the browser with the same Web address)
  • CTRL+O (Open the Open dialog box, the same as CTRL+L)
  • CTRL+P (Open the Print dialog box)
  • CTRL+R (Update the current Web page)
  • CTRL+W (Close the current window)

Partitioning a Hard Drive in OS X – Jaguar

With the imminent release of Final Cut Pro 4, with its attendant 16 gig install, many of us have found that our boot partition is no longer big enough. Now is a good time to get your boot drive ready for FCP 4–or it could be that you simply want to partition a second non-boot drive.
Partitioning a Mac OS X (Jag) Boot drive.

1. Insert your Mac OS X installer CD into the drive. Restart your Mac while holding down the ‘c’ key on your keyboard to boot from the installer CD.2. When the OS CD installer dialog box launches double click on the ‘Install Mac OS X’ icon. At this point you do not want to install so do not click on ‘continue’.

3. From the menu bar at the top of the screen click on Installer, slide down to Disk Utility. This will open the Disk Utility program. Click on the Partition tab and select the drive that you want to partition.

4. In the ‘Volume Scheme’ drop down, select the number of partitions you want to have.

5. For this example I have selected 2 partitions. I also have the “Install Mac OS 9 Disk Drivers” box checked. These drivers should be installed for machines that can boot into OS 9. If OS 9 drivers aren’t present on the drive, you can’t mount that drive from a machine running OS 9. If you want to boot into OS9 from this drive, or access it while booted into OS 9 from another drive/partition, its imperative that you install OS 9 drivers when you initialize or partition. Even for systems that don’t boot into OS 9 it is a good idea; its possible to mount such a drive via Firewire T mode from another machine, which can come in handy in rare maintenance situations. It doesn’t hurt to have those drivers there, and it might actually help one day.

6. Click in the top partition box to select it (red arrow below). Then enter a name for this partition, blue arrow.

7. Next using the ‘Format’ drop down menu select “Mac OS Extended” (green arrow below). In the Options Box check the ‘Install Mac OS 9 Disk Drivers’, yellow arrow.

8. Now repeat this process for all additional partitions.

9. Now that you have named your partitions it’s time to size them. Place your cursor in between the two partitions, it will turn into a up/down arrow. Click and drag up or down to change the size of the partition, (red arrow below). As you drag, the new size of the partition will be reflected in the ‘Size’ box, (blue arrow below).

10. Once you have named, sized, selected ‘Mac OS Extended’ Format and ‘Install Mac OS 9 Disk Drivers’ for all partitions, click on the Partition button. Your drive will be partitioned. This process will only take a few seconds. Be aware that when you partition a drive all information on that drive will be lost, so be sure to back up any data that you wish to preserve.

Once the partitioning process has been completed return to the Mac OS Install dialog box and click continue. Select the partition that you want to install the system on and continue.

Partitioning a Mac OS X (Jag) non-boot drive.

Partitioning a non-boot drive is a bit simpler. You do not need to start up from the Mac OS X installer CD. Simply open your Hard drive > Applications > Utilities > Disk Utility. With the Disk Utility program open select the Partition tab, select the drive and start with step 4 (above).

A Word of Caution. Mac OS X has UNIX at its core. There is one keyboard item that is reserved for Unix exclusively. It is the forward slash, “/”. Never use the forward slash in the name of a drive or partition, file, folder, bin, project, sequence or anywhere else for that matter

Introduction to COLOR

COLOR is a powerful color correction environment that shipped with Final Cut Studio 2, but its User Interface is unfamiliar and may be intimidating. Luckily, the layout of COLOR follows a logic that is easily navigated and understood.

First and foremost, it is important to know that COLOR is intended as the last stop in your editing workflow. While there are provisions for re-conforming color-corrected footage to changes made in Final Cut, it is hardly ideal and not easily done. Therefore, you should NOT send your project to COLOR until you have truly achieved picture lock.

Being the last stop of your workflow, it is also advisable to first duplicate the sequence you’re about to send to COLOR. This is easiest to do by control-clicking (or right-clicking) on the sequence in the FCP Browser and selecting Duplicate.

Now open the duplicate version of the sequence and collapse all video tracks, as possible, down to the first video track. While COLOR has the ability to see multiple video tracks, it works best with one.

Once you have finished this, you are ready to send the project to COLOR. Make sure that the proper timeline is the active window, go to File > Send To > Color.

A dialogue box will appear, prompting you to name and save the project file for COLOR. This will become the project file you will open and access when working exclusively in the COLOR environment, since obviously you probably will not be color correcting your entire project all in one sitting.

COLOR launches automatically. The interface is simpler than it first appears; on the upper left is your viewscreen, below that your scopes, and on the right side are “rooms” indicated by the tabs on the top of the screen. It is the design of COLOR that you work your way through each tab, or each “room”, correcting a certain aspect of the picture as you go.

Note that it will be extremely helpful to have a three-button mouse while working in COLOR, with all buttons set properly. To set up your mouse, go to Apple Menu > System Preferences > Keyboard & Mouse > Mouse and be sure that your mouse buttons are configured as Primary Button, Secondary Button, and Button 3.

The Setup Room
When COLOR launches, it opens in the Setup Room. Herein there is a list of shots in the Color project. If you have logged and captured your footage well, with sensible and descriptive names, you may be able to navigate fluidly to specific shots you wish to work on from this room.

You can also review and change the preferences for your project here. Most importantly, you will be able to define where the files rendered out of Color will be stored.

Otherwise, you will probably rely mostly on the timeline at the bottom of the screen. This timeline will persist through most of the rooms in COLOR and acts only vaguely like the timeline you will have been accustomed to in Final Cut. This timeline plays only one video region at a time, looping the region endlessly.

This is a great help when trying to focus on a single shot for color correction. Whatever region the playhead is over is the region that is selected; you can see the clips highlight as you move the playhead over them.

The Primary In Room
An advantage of COLOR is its ability to utilize an enormous range of color bit depth, whereas Final Cut Pro, for its friendlier interface and fluid performance, sees a more limited spectrum. This will be evident in other rooms as well, but let’s start as we would on any project, in the Primary In Room. Click on the tab labeled “Primary In” to take yourself into this room.

The Primary In room is where we will typically correct for global color adjustments. Perhaps the most common adjustment here would be correcting for something shot with a White Balance that favors Exterior light when it should have favored Interior light. In the Primary In room, you will see the familiar three-color wheel controls at the top. Remember that whatever clip your playhead is over will be the clip affected by the adjustments you make.

Let’s assume that we are attempting to add warmth to a shot. This would be achieved simply by adding orange or amber to the shot, especially in the mid-range, where human flesh is found. Take the centre of the middle color wheel and move it toward the orange range; ie, toward the 10 or 11 o’ clock position. Usually less is more, and a small adjustment toward orange will add a warmth to the picture that did not exist before. This can also be done in the shadows (the darker regions of the picture) or the highlights (the brighter pixels in the picture). You can also adjust the overall contrast of the picture by adjusting the contrast slider to the right of each color wheel. A good trick to emulate film, I find, is to “crush” the blacks and to add “punch” to the highlights. This increases the perceived contrast and helps the illusion of the picture having been shot on film, which has a wider latitude for shadows and highlights.

There is a reset or panic button on each color wheel located in the lower left corner of each color wheel sections. It is difficult to see (a common theme in COLOR’s interface) so look hard!

Below the color wheels are the all-important curve controls, which allow you to manipulate individual channels of color as well as the luma channel with precision. If you have used the curve editor in Photoshop, the concept will be familiar to you. The curves begin completely linear, ie without a curve. The lower end of the line represents that color’s channel as it exists in the dark regions of the picture, and the top right end of the line represents that color’s channel as it exists in the highlights. Moving the lower end of the line to the right will cause the colors in the dark ranges of the picture to become darker. Moving the right corner to the left will cause that color to appear in the highlights “sooner” than how it was captured, making it stronger in the brighter pixels of the frame. Clicking at any point between these two extremes along the line enables you to add a curve to the progression of the color channel, creating different effects that can be very subtle to very very outrageous. This is an excellent way of manipulating the very subtle details of the image’s color channels, as well as the contrast (by manipulating the luma channel).

Try crushing the blacks and punching up the highlights with the luma curve editor by moving the foot of the line to the right, and the shoulder to the left. Then click and drag on the line to create a curve. Change the slope of the curve and see how the blacks and highlights and mids react. You’ll see fairly quickly the power of this editor.

A variety of looks can be achieved quickly with just these curve editors; from sepia-tinted pictures, to a faux bleach-bypass, to intense color effects.

Original

Bleachbypass

Filmic

Fightclubish

Black & White


For whatever reason, the reset buttons on the curve editors are only visible when your mouse is over that curve editor, and it is located in the upper left corner.

As in Final Cut Pro, every setting made in each room of COLOR can be keyframed so that it will change over time. Keyframing in COLOR is done essentially the same way that it is done in Final Cut Pro, but with control-9 creating a new keyyframe, control-0 deleting a keyframe, and control-8 toggling between smooth and linear interpolation.


The Secondaries Room
The secondaries room is the place to be for selective color correction or enhancement. For instance, if there is an instance of red in a film clip that you would like to brighten without brightening every other color in the frame, you can cordon off certain shades of red you’d like to adjust.

The first step is to enable the secondaries room by clicking on the Enable button in the upper left corner of the room. This is located just under the Secondaries Tab itself. It is rather counter-intuitive that the rooms are not enabled by default, so expect to forget this step frequently. On the other hand, you can use this Enable button to see the Before & After versions of your work.

The most commonly used tool here is the Eye-Dropper, located in the far right column. After you click the eye-dropper, a red cross-hair appears over the frame. Click on the color that you wish to effect; as in Photoshop, the selection is limited to a small range of shades within the color you click.

To add to this selection, you may invoke the eye dropper tool again, and continue to click on the color spectrum you wish to effect, this time holding down the shift key as you click. You will notice in the preview screen below the selection area that the masked area of your selection is displayed in grayscale. The strongest areas that have been selected show white, the areas that have nothing selected are black, and the areas in which there is partial selection are various shades of gray.

Note that there are three ways to view a shot by selecting one of the three buttons on the right of the Preview area. The top red-green-blue button is the “Final” button, which shows you the shot you are modifying along with any color correction you apply.

The gray-green-gray button is the “Source” view; this shows you the shot you are modifying without any of your secondary color correction.

The black-white-black button is the “Matte” button, showing you in shades of gray your selection. Again, the white areas are 100% selected, the black areas are 0% selected, with shades of gray accounting for partially selected pixels.

You can further refine you selection with the controls located to the right of the eye dropper tool. If you have a firm grasp of hue, saturation, and luma levels, these controls will help you dictate specifically the range of a hue or hues that you wish to effect. Play around with these sliders to see what effect it has on your initial selection, and you may find yourself with a better understanding of color values within each pixel and how color correction works.

Once you’re happy with your selection, you can make adjustments to the shades of color you’ve selected just as you would do in the Primaries room. The only difference here is that your adjustments will only be visible within the part of the picture that you’ve selected. This is a handy way to bring a little punch to certain colors; make your reds redder, blues bluer, and so on. To see your adjustments, make sure that you are looking at the full composited image (ie, your A nifty trick is to invert your selection by changing your effected area to OUTSIDE in the CONTROL drop-down menu.

Now everything but your selected colors will be effected, so you can do tricks like de-saturating (with the property controls on the right) everything but a certain color, rendering your movie black-and-white with the exception of a single color. This is where Color’s real power lies; it has access to a greater color depth than Final Cut Pro’s color correction filters and can often isolate more precisely the color you pick.

The Vignette section of the Secondaries room, located on the bottom half of the tabbed area, is the tool used to mask off sections of the frame that you’d like to color correct. You can even do rudimentary rotoscoping here by combining it with the Geometry room. This has been covered in detail in my “Matting and Color Correction in COLOR” article here on kenstone.net so I won’t repeat it. However, the Geometry room has another function: framing manipulation, which allows you to “pan and scan” on your footage.

A useful technique is to use this ability to enlarge the frame so that you can work more precisely on a mask or vignette that you are applying to the shot.

The trick is to enlarge the pan and scan into the area of the frame you’ll be working with.

Then switch back to the secondaries room and adjust the shape in the enlarged frame.


Color FX
The Color FX room is a node-based effect area with both built-in presets as well as the ability to construct your own unique pipeline. This topic, too, has been covered extensively in other kenstone.net articles but I’d like to cover some quick simple points. For quick satisfaction there are presets in the Color FX Bin.

These are series of nodes strung together to create interesting and distinctive looks. To begin from one of these, open the Color FX Bin and drag one of the presets out to the work area in the middle of the screen. This displays all the nodes that produce the effect. Now click on the Parameters tab on the lower right to see the parameters of the node that you select. If no node is selected, no parameters will show in the right column. If only the Output node (the final node that simply indicates the end of the pipeline) is selected, then only a Bypass option will appear. Clicking on the other nodes will typically display more options, however. The Curve node, for instance, gives you a curve to modify the exposure of the picture, and you’ll see the curve itself on the right panel when you click on the curve node. The Color node gives you a color matte that you can set in the right panel, but will be fairly useless unless you combine it (with an Add node or similar) with another picture.

There are many nodes that will do different functions, and some nodes work better when combined with others, and obviously they will all be effected differently depending on where they appear in your Color FX pipeline.
Primary Out
The Primary Out room is identical to the Primary In room except that it appears last in your overall pipeline and therefore affects clips as they appear through all the filter’s you’ve applied so far. This is your last chance to make adjustments to ensure all your clips match one another, or that you are broadcast safe (if you are doing that manually), and so on. I use this room rarely but it’s good to have a top-level room for last minute adjustments.


Geometry Room
Now we come again to the Geometry Room, which, along with the Secondaries Room’s Vignette function, has been covered fairly well in my article “Matting and Color Correction in COLOR” as well as on Ken Stone’s article “Vignettes in Color”, so I will not reiterate those here. However, the “pan and scan” functionality has more use than simply zooming in for precise vignette work. It can also be used to change the final framing of a shot.

If you have shot in a resolution higher than your intended final output resolution, then you can safely re-frame in the Geometry Room, and even build in pans and tilts in places where before there were none. This function is found in the Pan&Scan tab on the lower right portion of the screen.

Once you’ve clicked on the tab, you’ll notice the outline of a frame encompassing by default the entire frame. Adjust the size of this frame by clicking and dragging the overlay’s corner, and you’ll see your new frame reflected in your preview window.

You can animate movement of this new frame by using keyframes; control-9 creates a new keyframe. Move your playhead to the next point in time, move your frame to its new position, and hit control-9 again. You’ve created a pan or tilt from the first keyframe to the second keyframe.

More elaborate “camera” movement can be done with the tracking function, which is robust enough to deserve an article unto itself.
Still Store
The Still Store area is not a room as much as a library or storage space. This is a handy tool to match one shot to another, as it allows you to take a snapshot of a frame from one shot, store it in the still store room, and access it later to compare it to a shot you may be working on.

To make a still store snapshot, position your playhead over the frame you wish to use as your color grade model. Hitting control-I will take a snapshot, or you can use the Still Store menu > Store.

Either way, you will notice thumbnails being stored in your Still Store area of each snapshot you make.

When you come to a clip that needs to match something you’ve made into a still store, go to the Still Store menu again and Enable the Still Store view.

At first it may seem that nothing has happened. This is because no still store has yet been loaded, so move to the Still Store tab, select the thumbnail you wish to bring up into your preview window, and click the Load button.

Now your Preview window is split into two halves: one side is the still store, and the other side is your actual footage. Turn your critical eyeballs on and start matching the colors.

To get a slightly different view of your still store, you can use the Still Store menu to move your snapshot to the top or the bottom of the frame, or the left or right of the frame. Also, you can adjust how much of your frame your snapshot occupies by using the still store parameters, again on the right side of the screen in the still store room.

As you can see, you can feather or soften the edge of the division between the still shot and the footage, as well as its angle and position.


Render Queue
This is the final stop in the Color workflow. Here, you add all of the clips either one by one (Add All) or all at once (Add All) to the render queue.

And here the clips will remain until you hit the Start Render button, at which point all the footage you’ve selected will be rendered with all the filters you’ve applied in Color. This is akin to flattening an image in Photoshop or Exporting to Quicktime in Final Cut Pro; the resulting footage is a new version of your material and cannot be changed or adjusted. Obviously you could always come back to Color and re-effect a clip and then re-render it, but the less you do this, the better, as render file management can get very confusing.

If you have only added selected shots to the render queue, Color will tell you that you have omitted some shots from being rendered. If you want everything to be rendered, you’ll need to Cancel before rendering, and add the shots you forgot to add. Otherwise, if you intended only to render certain shots, allow Color to continue rendering.

At this point, there is an important choice you must make. Up until this point, you have most likely been working in a 12-bit color space – the default color space in Color’s Setup Room. This is often the color space one works in to save system resources; anything higher on most systems will hinder realtime playback and slow performance in general.

However, Color has the ability to use floating bits; a method of storing extra information about the picture that could make quite a difference if it is going to be output to true High Def or film. Now that you’re ready to render, you may wish to return to the Setup Room and change your color space from 12-bit to floating. It will take longer to render, but the resulting files will be a higher quality (and larger size), and will look better for it.

Rendering takes time, so at this point you’ll want to either go on vacation or take a coffee break, depending on the size of the project. Understand, too, that you will need a lot of room for these new render files; do not attempt to render to a drive that does not have plenty of room on it because Color cannot tell you that there is not enough room until there is no more room left, at which Color will either notify you of the failure, or just crash (worst case scenario).

After all the files have been rendered successfully, you’ll go to the File menu > Send to > Final Cut Pro. This takes the render files and assigns them to their corresponding video regions in Final Cut Pro, in a brand new sequence with “(from Color)” appended to the sequence’s name.

Particles in Motion

f you think about it, the world we live in is comprised of tiny “particles” called atoms. The chair you are sitting on for example, is really just an aggregation of atoms held together by a unseen forces giving the chair volume, weight and mass. In the world of Motion, you have been given control of the molecular universe. You can turn any object into a particle, controlling it’s birth rate, death rate, lifespan and even whether the particle goes to college (well not quite). In short, you get to play god with your visual content.

In this article, we’re going to explore the basics of the particle generator. And while deceptively simple on the surface, there are some amazing things you can do with it. And the best part is, it’s all in real time.

So let’s get started. Since Motion is RAM dependant, I recommend closing all open Motion projects. A fast way to do this is by pressing the keyboard combination – Command-Option-W. Save your work if you need to. (Actually, if you get right down to it, it’s not a bad idea to close all open applications to maximize RAM allocation to Motion).

To create a new project press Command-N. A project Preset window will pop up. Choose “NTSC DV” from the preset pop-up. We’ll leave the play range set for 300 frames (10 seconds). Click ok.

Although you will probably use your own image or video content to generate particles from, Motion ships with a Library of visual content you can use for practice or even for integration into your own projects. To quickly access the Library in the utility window, press Command-2.

In the left column locate the Content folder then click on it. This will display a list of related categories (or folders) in the right column. Locate the Particle Images folder then click on it. In the window below you will see a list of still and/or motion objects that belong to this category. In this exercise we’re going to use the “AquaBall.png”

Before we add the image to the canvas, we need to tell Motion where we would like the object placed in time. By default, object placement in the timeline is governed by the current playhead location. You can change this default in the Motion Preferences > Project tab ‘Create Objects At’ by selecting ‘Start of Project’. So if we wanted our object to start at the beginning of the timeline, we would want to make sure our playhead is parked at frame 1. The quickest way to do this is by pressing the Home key. Additionally, you can enter a frame number in the current frame field then hit return.

Now let’s add the image. Hold down your mouse and drag the Aqua Ball into the center of the Canvas. You will know when you’ve hit dead center when you see both vertical and horizontal dynamic guides on the screen at the same time. Now release your mouse. If you click on the ‘Apply’ button near the top of the Inspector window, the object will be added and centered automatically.

If you press your space bar or click the play button you will see the playhead move over the entire 300 frame play range but nothing happens on screen. That is, until we turn this image into a particle. Click the “Make Particles” icon in the tool bar.

With one simple click Motion is now generating hundreds of AquaBall “instances” and spitting them out in all directions.

Although we’re generating particles out of a small still image, you could just as easily generate particles out of video or other frame based content. Said another way, there is nothing in the Motion universe that cannot be turned into a particle. Just keep in mind, that if you plan on “particlizing” content with a high frame rate or frame count, you will be increasing your RAM overhead, potentially reducing Motion’s ability to play back at full frame rates.

Before we go any further, it would be helpful to discuss the mechanics of the particle generator. There are actually two components to particle effects; the emitter and the cell. Like the name implies, the emitter is the part that “emits” the objects. The cell is what is being emitted – in this case, the aqua ball. Using a real-world metaphor, a garden hose could be considered an emitter and the water itself, the cell. The cool thing is, you have access to both the emitter and the cell in terms of manipulating the effect. If you press F5 on your keyboard you will reveal a hidden window called the Project Pane.

The project pane displays a list of media and objects currently used in your project. All motion projects begin with one layer. When we added the Aqua Ball to the Canvas, Motion placed the object into a layer. The layer functions as a “parent” for all the “child” objects inside it. The “children” in this case are the Emitter and the AquaBall (the cell). You should also notice the original image at the bottom of the stack has been turned off. This is because the Motion is no longer using it in the image. It is only being used as a reference by the particle generator.


Controlling Birth Rate

By default, hundreds of aqua balls are being “birthed” every second. To control the birth rate make sure the Emitter object is selected in the project pane then hit “D” on your keyboard to call up the dashboard.

As you can see from this screen shot, 30 balls are being birthed every second. Dragging the ‘Birth Rate’ slider to the right increases the number of balls being birthed while dragging the slider to the left decreases the number. Drag the slider to 8.

Now the balls are no longer propagating like jack rabbits. You can control how long they “live” by dragging the Life slider. By default, these balls have a pre-determined life span of 5 seconds. To decrease their life span, drag the slider to the left until the value reads 1.

Now you see the balls sputter out of existence every second, just like the life span of many Hollywood stars.

The scale slider does exactly what you think it does. It makes the balls humongous or miniscule.

Drag the scale slider to around 40.

The image in your canvas should now look something like this.

The dashboard is a great tool for quickly adjusting parameters for the effect but you are not seeing the whole picture. The parameters listed in the dashboard are only subset of a much larger set of parameters available to you. Press F4 on your keyboard to bring the Emitter tab forward in the Inspector. The objects outlined in red are the parameters that the Dashboard shows you; everything else is where the real magic happens.

Locate the Scale Range slider in the inspector and drag the slider to the right unto the value reads 50. If you are having trouble being precise with the slider you can always click in the field and enter the value from your keyboard. You can also change this setting one unit at a time by clicking on the right or left facing triangles.

The Scale Range slider randomly generates a scale value between 1 and 50 percent for every ball that is birthed so just like in Whoville, you will get the “tall and the small” or I should say, the big and the small, but that doesn’t rhyme.

Drag the Life slider to 3 to keep the balls on the screen a bit longer.

This is more interesting, but each ball being born maintains the same scale it was born with over its entire life – not much growth potential. We want to give each ball the capacity to govern it’s own growth by applying a behavior called “Scale Over Life”. In the layers tab of the project pane, select the Aqua Ball cell. It is important that the cell is selected and not the emitter.

Click the Add Behavior icon in the tool bar and choose Particles>Scale Over Life from the menu

Since we applied a behavior to the cell object (the Aqua Ball) Motion intuitively brings the behavior tab forward in the inspector.

From the Increment Type drop down menu, choose Birth and Death values.

Change the Scale at Birth to 30 percent and change the Scale at Death to 200 percent.

By changing the birth and death values in the Scale Over Life behavior, each ball is now starting its young life at 30 percent scale and ending it’s life at 200 percent scale.

We’re going to make a few more changes but before we do, I should point something out. With the Aqua Ball selected in the layers tab of the project pane, the forth tab in the inspector says “Particle Cell”.

Now click the Emitter object in the layers tab. Notice, the tab now reads “Emitter”

This may seem confusing at first, but it’s quite simple really. Remember I said at the beginning of this article that there are two components to particle effects – the emitter and the cell. Using my garden hose metaphor, this means you can control how the water comes out (the emitter) and what the water does when it comes out (the cell). When we applied the Scale Over Life behavior, it was applied to the cell (the ball) and not the emitter because we wanted to effect what the ball did once it was “birthed” by the emitter.

Now we are going to return to working on the emitter. Make sure the emitter is selected in the layers tab. The emitter tab should now be showing in the inspector. If it isn’t, just press F4 on your keyboard.


Render Order

Render order defaults to Oldest First which makes the cells appear as if they are flowing away from you. If you select Oldest Last, the cells appear to flow toward you. This choice will depend on the effect you wanted to achieve.

Now it looks like the balls are being shot toward you from some invisible source.

Returning again to my garden hose metaphor, let’s imagine you’ve just returned from the hardware store with a garden hose nozzle for watering your garden. Most nozzles can controll how the water comes out. One setting may blast the water out in a narrow stream (good for washing your car) while another setting may create a wide angle stream more suitable for watering your seedlings.

In Motion, the “nozzle” is controlled by the Emission Range parameters. The default setting is 360 degrees which means the nozzle is set more like the sprinklers buried in your lawn emitting water in all directions.

In terms of controlling the particle emission, I prefer using the dashboard because the controls are more intuitive. By clicking and dragging on the white dots representing the emission angle, you can control the angle of the particle cells.

If you click and drag to the right or left in the gray area between the white dots you can control their direction.

To control the flow of particles, click and drag the small arrow in the between the angle bars. Dragging the arrow inward or outward changes the speed of the flow of particles in the same way your spigot controls the flow of water through your garden hose.

Just for fun experiment with your emitter by applying a different shape. Click on the “Emitter Shape” drop down and choose “Circle”.

Now you should see your particles literally going around in circles.

You can also have a boat load of fun playing with the color of the particles. In the Color Mode drop down, choose “Over Life”

Click on the Book icon for the Color Gradient preset menu, choose “Rainbow”.

Creating Hi-Def DVDs Using 4.7GB Type 5 DVDs

According to legend and rumour it is possible to make High Definition DVDs onto regular 4.7GB DVD-Rs using a Mac with a DVD burner and DVD Studio Pro 4. Now if this were true then we could all get started knocking out HD DVDs straight away and stop waiting for Blu-ray to appear.

Reminds me of a time before DVD burners were widely available to the public. There was talk that one could take the disc out of DVD-Ram caddy, or record DVD content to CD, and then do something magical with the disc which, if you knew the secret formula, wouldÊ then play in a DVD set-top player. Not sure that talk was true.

But what is true is that it is well and truly possible to make High Definition DVDs onto 4.7 GB DVD-R (type 5) discs which can then be played back on most modern Macs. Let me repeat modern Macs – so far I have achieved this using a 2.5 GHz dual G5 and a Black MacBook.
Creating HD DVDs
The first thing to understand about the process of creating HD DVDs is that it is remarkably similar to creating Standard Definition DVDs. The main difference is that the content is encoded at a higher bit-rate which therefore means you get less time for content on the disc.

Expect to get just over 50 minutes of HD footage onto DVD-R (type 5). This applies for both 1920 x 1080 footage and 1280 x 720P. I’ve yet to try DVD+R or dual layer discs.
Encoding your material
Encoding via Compressor is the way to encode your material. While it is possible to encode inside of DVD Studio Pro the only option here is to encode to MPEG-2. When encoding your material using Compressor options are provided to encode to either H.264 or MPEG-2. In my tests the results one gets using H.264 are vastly superior to MPEG-2.

There are two ways you can encode your material in Compressor:

(1) Export direct to Compressor from Final Cut Pro

(2) Export your HD movie from Final Cut Pro, save it to disc, and then import this into Compressor.

The advantage of using method 2 is that while Compressor encodes you can carry on editing with Final Cut Pro. If you export direct from Final Cut into Compressor you will not be able to continue editing until the encoding process is complete.


Exporting from Final Cut Pro to Compressor

(1) Highlight the Sequence you wish to Export in the Browser of Final Cut Pro or click within the Timeline of the Sequence you wish to export.

(2) Check that there are no “in” or “out” points in the Timeline unless you wish to define the area of the Sequence you are going to export

(3) Click the File menu, top left of the FCP interface. Scroll to Export – using Compressor

The Compressor interface will now open.

(4) Click the double-arrows to open up the presets built into Compressor.

The setting you need to concern your-self with is the H.264 60 minutes setting (keep in mind you will get about 50 minutes of HD footage onto a 4.7GB DVD-R)

(5) Click the H.264 for DVD Studio Pro 60 minutes setting – then click All. This will encode the video files to H.264. An AIFF audio file will be generated along with the H.264 file. Additionally a second Dolby 2.0 audio file will also be created.

If you wish to work with a separate AC3 audio file (which will help you to conserve space and therefore allow you to get more content onto your DVD) then, in the Inspector, click the H.264 setting and uncheck where it says Include PCM audio. The audio will then not be included within the H.264 file and you can marry up the AC3 file with the H.264 video file later in DVD Studio Pro.

(6) Define where this file is to be saved: either source (which means in the same location as the original file, or you can specify the location manually)

(7) Press the Submit button at the bottom right of the Compressor interface which will send your files to the Batch Monitor where the encoding process will take place.

Note: the above method will tie up both the Batch Monitor of Compressor and Final Cut Pro, meaning you will have to wait for the encoding to finish before you can do any more editing. Encoding H.264 is a slow process.

If you want to avoid having Final Cut Pro tied up at the same time as the encoding process takes place then follow the instructions below:
Exporting a Self-Contained Movie from Final Cut Pro

(1) Highlight the Sequence you wish to Export in the Browser of FCP or click within the Timeline of the Sequence you wish to export.

(2) Check that there are no “in” or “out” points in the Timeline unless you wish to define the area of the Sequence you are going to export

(3) Click the File menu. Scroll to Export – QuickTime Movie.

(4) Leave the Setting at Current Settings and make sure you Include Audio and Video

I would recommend checking the box which says Make Movie Self-Contained, though this is not absolutely necessary. Making a Self-Contained movie means the file produced is independent to other media stored on hard drive. If you choose not to create a Self-Contained movie this leaves more room for error. Sometimes people create a movie which is not Self-Contained (known as a Reference Movie). If the original files are then removed this will cause the Reference Movie not to work. By always creating a Self-Contained movie this risk is removed.

(5) Choose a Destination and Name and Save the File

(6) Import this movie into Compressor or drag from where it is stored on hard drive into the Compressor interface.

(7) Encode the files, as described earlier, to the H.264 60 minutes setting. Don’t forget to specify where you want the files to be saved so you can find them once the encoding process is complete.


Setting Up DVD Studio Pro

This is the important part. You need to tell DVD Studio Pro what format you are working with. When it comes to HD and DVD Studio Pro 4 you will be working in either 1920 x 1080 or 1280 x 720.

DVD Studio Pro will happily work with either format.

(1) Launch DVD Studio Pro

(2) Select the DVD Studio Pro Menu and choose Preferences.

(3) Click the Project preference at the left of the Preferences window

(4) Select the DVD Standard – HD DVD

(5) Choose NTSC or PAL, depending where you live in the world.

(6) Click apply.
Next, move onto the General preference.

(1) Go to the middle of the General Preference window where the heading reads HD DVD Menus, Tracks, and Slideshows

(2) Click Resolution and a drop down display will show you the options

(3) Choose the format you are working with: 1280 x 720 or 1920 x 1080

(4) Leave everything else at default and click apply
Skip the next four Preferences: Track, Alignment, Text, Colors – these can all be left at their defaults.

Click the Simulator tab on the preference Toolbar, then click on the Resolution drop-down menu and select the format you are working with.

The Destinations preference can be left at the defaults, however, be aware that the default setting Same Folder as the Asset will send any files created in DVD Studio Pro to the same folder where your assets are stored. I would therefore recommend putting all of your assets into a single folder where they can be easily accessed. This means all files, including those created by DVD Studio Pro, will be contained in a single place. If you do not do this you may find files scattered all over the hard drive/s of your computer which are difficult to locate and track down.

Leave the Encoding preference at the defaults as you your assets have already been encoded in Compressor.

OK – you’re now ready to move on and build your first HD disc.
Building Your Disc
I’m going to assume that if you are reading this article you already know something about using DVD Studio Pro. The good news is authoring HD DVDs is no different to authoring SD DVDs. The crucial task is to encode your assets correctly using Compressor and to set up the preferences as described. This tells DVD Studio Pro that it is an HD DVD you are creating.

So go right ahead, import your assets and author your DVD making use of any of the any of the facilities offered in DVD Studio Pro. You can make use of multiple tracks, angles, stories, subtitles and web-links.

Once you are finished, press the Burn button, insert a DVD into your Mac and let DVD Studio Pro do the rest.
Important
Now – if you get a message, when you press the Burn button, which reads:

This means that you must manually Build the DVD before before Burning.

The solution is simple:

(1) Press Build from the Toolbar at the top of the DVD Studio Pro interface.

(2) Manually select an area on your computer where you wish for the files to be stored.

To do this choose the Desktop or a Hard Drive; Click New Folder; name the new folder; Press Create; Press Choose

You have now defined an area where the files created by DVD Studio Pro will be stored.

Press Burn and the files will encode and your HD disc will be created.
In Conclusion
So there you have it – a guide to producing HD DVDs by simply working with the current (or even previous) range of Macs and without investing in expensive HD recorders which are only just emerging onto the market right now. Furthermore, you can use affordable DVD-Rs.

I find encoding high definition DVDs to be a liberating experience. The quality is ridiculously good and it plays back beautifully on modern Macs. So for anyone operating in a Mac environment this is great way to show people your work.

Without doubt, in the not-so-distant future HD will rule the entertainment industry and Standard Def., just like the millions of feet of film that used to run through telecine machines in TV stations, will be phased out…

Not so many years ago editors fantasied about a time when Macs, like toasters, would spit out ready-to-watch DVDs.

How to Make a Play All Button in DVD Studio Pro 4

How to have a Play All Button and Individual Play Buttons is something that comes up all the time. Typically on corporate type jobs and training material but also on TV Series Projects, Music DVDs or Extra Features of a Feature Film.

There are various ways of tackling this kind of project. This method is a great option if all the video on the disc is the same aspect ratio and does not require any scripts!

The project has already been started, named and saved. A Warning Track Added (Track2) and named Warning. All User Operations (UOPs) Disabled for the Warning Track and its End Jump Set to Menu1 Button 6 (Play All). The First Play of the Project is the Warning (as you can see by the little icon in the top left of the asset in Graphical View). Track 1 has been named PLAY ALL.

Menu 1 has 6 Buttons. Buttons 1-5 will be for playing the individual options and Button 6 is for the Play All.

The PLAY ALL Track has 5 Chapters and the A1 (Audio Stream 1) Language Stream Flag is set to en for English. This can be set manually or automatically via the Preferences.

The PLAY ALL Track has also had its UOPs set.

Now to start adding the functionality to the project. First take care of the Play All option. The PLAY ALL Track (which was Track 1) will be used for the Play All so that is what I ll target for the Play All Button on the Menu.

Button 6 is my Play All button. Right Click on the button and choose Target > Tracks and Stories > PLAY ALL > [Track] from the fly out Menu. That s it! Now when the Play All Button is activated the Track will play.

Next we need to take care of the Track End Jump and Menu Call options. Select the PLAY ALL Track in theGraphical View or Outline Tab.

In the Tracks Property Inspector you can see the Track Name, then set the End Jump and the Remote Control Menu settings to the Button you want highlighted when these events happen. I want to take the user back to the Play All Button on my Menu so select Button 6 on Menu 1.

Now if the User is watching the Track and presses Menu they ll go back to the Menu with Play All highlighted likewise if the Track plays right through and Jumps back to the Menu.

The Graphical View will have now updated to show this with its connection arrows. You can Simulate the Project if you want to check things are working as expected so far.

Next its time to take care of the individual playback options. When Buttons 1-5 are selected we want the single Chapter to play and then return to the Menu. For this I ll use Stories. A Story allows you to reuse the Chapters in the Track its associated to without increasing the Project size (much). You can duplicate or use parts of a Track without doubling the Project size as you would by duplicating the Track Item for example.

Select the Track (PLAY ALL) and then click Add Story in the Tool Bar. A Story Item will be added to the Project. I prefer to Right Click on the Track and choose Add > Story but lots of people use this option too.

To speed up UOP setting, it s always a good idea to set them on the Empty Story (over in the Property Inspector with Story 1 selected). Then Duplicate Story 1 (Right Click the Story and select Duplicate) so you have the amount of Stories you need. In this case I need 5 Stories total for my 5 Chapters.

The UOPs (User Operations) from Story 1 are inherited and your time saved!

Now re-name the Stories something appropriate, I m using Story 1-5 so hopefully things won t get too confusing but could use Intro, Session 1-3 and Summary.

Double Click Story 1 to open the Story Editor.

The Source List on the Left shows all the Chapters in the Track. Drag Chapter 1 from the Left to theEntry List on the Right and let go. Now add the required Chapter to each of the other Stories.

Using the View Menu (in the Top Left of the Story Editor Tab) you can select from the Stories associated to the Track. I select Story 2 and add Chapter 2 to it s Entry List. Then I do the same for Story 3, 4 and 5.

Once I have added Chapter 5 to Story 5 I need to set the End Jump and Menu Call settings for all theStories as we did for the PLAY ALL Track.

Select Story 1 then in the Property Inspector set the End Jump and Remote Control options to the appropriate Menu Button. Using this method is fine but using the Connections Tab is a lot faster! Connections Tab is your friend.

Click the background of Graphical View or the Disc in the Outline Tab and then Open the Connections TabBasic level of detail and All connections are fine for the moment (in the Top Left of the Tab).

You can often build up a nice rhythm and see patterns in the Connections Tab. Simply drag from theTargets list on the Far Right to the Connections List on the Left. To quickly set the Story 2 Menu Callsetting I drag Menu 1 Button 2 from the Right to Story 2: Menu on the Left. Then for the End Jump I do the same but drag to the Story 2:End Jump Source.

You then drag Button 3 twice, once for Story 3 Menu and once for Story 3 End Jump and so on. You ll quickly see how fast and easy it is! and you can always select a Story and click the Property Inspector to check while you get used to things.

By setting the Story End Jump and Menu Call settings to the Menu Button the User will be taken back to their selection on the Menu. Sometimes you may want End Jump to take the User to the next Button so after Story 3 finished Story 4 Button is highlighted ready for the user to select. You simply set the End Jump to that Button instead but I ll cover that in another article…

Once finished all the End jump and Menu Call settings have been set. Button 6 is the Play All button which we have already taken care of earlier.

If you are already comfortable using the Connections Tab you might like to change the Connections Status from All to Unconnected.

Doing this means that when you set the connection it disappears from the list, as its no longer unconnected. This can come in very handy when setting a lot of connections but you need to stay perky and have lots of coffee in the blood stream if it s late. Because getting out of sequence while you think your rhythm is sweet can lead to lots of mess to sort out! Apple+Z Apple+Z Apple+Z…

Nearly finished, time to set the other Button Targets.

Right Click on Button 1 (Intro) and Target Story 1 > [Story] which you can see is associated to PLAY ALL Track. Warning has no Stories so there are no available Stories to select associated to it.

Button 1 will now play Story 1 when it is activated.

Again, Button Targets can be set much faster in the Connections Tab rather than Right Clicking Buttons or using the Property Inspector. Select Menu 1 then oven the Connections Tab. Drag the Target Story from the Right and Drop it in the Connections Area for the Source. To Set Button 2 Drag PLAY ALL:Story 2from the Right to the Target Area for Button 2. Then Drag Story 3 to Button 3 and so on.

One last thing is to decide where the Title/Top Menu Button takes the User. Select the Disc in theOutline Tab or Click the background in Graphical View and set the Title Option in the Remote Control Area of the Discs Property Inspector. Button 1 (Intro) or Button 6 (Play All) are the best options for this project.

To this point we have been Programing the Menu Button option but DVD Remote Controls have a Title/Top Menu option also. Typically I d set this to Button 1 on the Top Most Menu which Means that if a User is watching a Feature Films Special Features Video, if they pressed Title on the Remote they would be taken to Button 1 (Play usually) on the Main Menu. They can use Menu to get back to the Special Features Menu.

In this case though I have chosen to have Title take the User to the Play All button, Menu 1 Button 6.

That is it. It is a lot faster and easier to author than it is explain in writing but hopefully you can see that. The Project plays the Warning (Track 2) and goes to the Menu. The Play All button plays all the Chapters in the Track and returns to the Menu. The other buttons play a Story (one Chapter Entry) and return to the Menu. All the correct Buttons highlighted, Menu Calls taken care of and UOPs set.

Burn Blu-ray playable discs on a Mac SuperDrive

Blu-ray has been out for awhile now, but it has gotten off to a somewhat slow start. Burners and players are still expensive and the hardware has gone through a number of upgrades. Blank discs are costly and, until now, there has been no support from Apple for Blu-ray. For awhile now, we have been able to cobble together a Blu-ray system. Adobe Encore, found in the Adobe CS package, can author Blu-ray discs, Toast can burn Blu-ray and you can purchase an external Blu-ray burner for your Mac. For those who need to deliver Blu-ray to their customers this has been about the only way to go.

With the release of Final Cut Pro 7 things have changed. FCP 7 is now Blu-ray enabled and using the new ‘Share’ function we can create Blu-ray content and burn to an external (third party) Blu-ray burner. While the authoring abilities of Blu-ray in FCP 7 ‘Share’ are very limited, only a ‘Main menu’ and ‘Chapter Menu’, early reports are the the process works and is stable.

The cost of external Blu-ray burners has come down, but they are still expensive, at around $350. So what, if like me , you are not yet ready to purchase a Blu-ray burner. It could be that you don’t yet have the demand from your customers, you want to wait for the prices of burners and media to fall or you simply want things to settle down before you take the plunge. After all, you don’t want to have to purchase Blu-ray hardware twice. At these prices, once is enough.

Most of the media on my scratch drive is now HD video, 1080 or 720, and while I can make excellent SD DVDs from this video, I do wonder how much better it would look in Blu-ray. Personally, I’m in the ‘lets wait until things settle down’ camp.

As it turns out, there is a way using FCP 7, our Macs SuperDrive and standard DVD-R discs (5’s and 9’s), to burn our video to discs that will play back on Blu-ray players that are AVCHD compatible, such as the PlayStation 3. While this process is not ‘true’ Blu-ray, it is more of a hybrid, it does give us a better look to our HD video and provides us the chance to experiment with Blu-ray without any of the cost. These hybrid DVDs will play back in a Blu-ray player, but will not play back on a Mac using the SuperDrive or SD DVD desktop players. Blu-ray players only.

In FCP 7, I have some XDCAM EX 720P (35 Mb/s VBR) video on the timeline. Before I start the Blu-ray process, I want to grab a freeze frame from the video, that I will use as background art for the DVD’s menu. If you choose not to use background art for your menu, you will be able to select from 5 supplied menu backgrounds.

Place your playhead over the frame that you want and from the File menu > Export > Using QuickTime Converson.

From the Format drop-down menu choose Still Image. Then click on the Options button and select TIFF.

Now that we have the background art for our DVD menu it’s time to create our disc. Select the Sequence in your Browser, select clips in the timeline, or set In and Out points on the timeline, then, from the File menu > Share.

This will open the Share dialog box. At the top of the window you set the destination for the elements that are created by the Share process. I have set this to Desktop. The drop-down menu, upper left, should be set to Blu-ray.

Just beneath the drop-down menu is a ‘Create Blu-ray disc’ box, select the box. This will open the Blu-ray drawer to the right. When using either Compressor or DVD Studio Pro to encode for our SD DVDs (MPEG 2), we need to assign bit rate settings for the encode process. When burning Blu-ray from Share, the setting of the bit rates is done for us automatically. The process will check the duration of the video and the amount of space on the blank disc and calculate the best bit rate settings for us.

At the top of the window (below left) is ‘Output Device’. As I have no Blu-ray burner attached, I have the option of using my SuperDrive (Pioneer DVD-RW), which I will select (note that it states ‘AVCHD’), or the ‘Hard Drive (Blu-ray)’ which, when selected, will create a disk image (.img) that can be burnt to disc, in Disk Utility, at a later time. A word of caution here. If you select ‘Hard Drive (Blu-ray)’ and create a Disk Image, you will only be able to burn this Disk Image to a Blu-ray disc using a Blu-ray burner. The process this article describes, is about burning AVCHD, using the red laser SuperDrive, burning to SD DVD-R (5’s and 9’s) by selecting the SuperDrive in the ‘Output Device’ window.

Next is ‘Disc Template’ which offers your choice of five different backgrounds.

Below Templates is the Title box, in which you will type in the name that will appear on the Main and Chapter menus. In the ‘Customize Your Disc’ section you can choose to have the disc open to the main menu or start playing automatically. There is a Markers option that would display Marker text as subtitles and you can also add a Loop Movie button to the menu.

Below these settings are options for adding different elements to our DVD menu. As I have a freeze frame that I want to use as my background art, I’ll click on the ‘Add Background’ button and navigate to the image I want to use. When you select an image to use as background art, the same image will be used for both the Main Menu and the Chapter Menu.

My background art now shows in the preview window. You can add a Logo or Title graphic as well. These elements would be created in an application like Photoshop. The preview window has two buttons beneath, Main Menu and Chapter Menu, for previewing these two menus. The preview window is way too small to be of any help at all.

With these few elements in place we are ready to move forward with the process. Click on the’ Export’ button, not the ‘Send to Compressor’ button.

When the export process begins you’ll get a Share progress dialog box. When the export process is complete you’ll be asked to insert a blank disc (SD DVD-R).

You will then be presented with a Burn progress window and then ‘Burn Complete’. While there is a ‘Time Remaining’ progress bar, it is very inaccurate to say the least. In the ‘Burn Complete’ box you are given the option to ‘Burn Again’. Burning additional discs will take less time than burning the first disc, because the encoding work does not need to be redone.

During the process, FCP will place two items on your desktop.

Caveat. I asked several people to test this process for me, in part, because I encountered a small issue. They have reported that they are seeing the same behavior. After starting the Export process, the burner door will open and a message will appear on screen asking you to insert a disc, in this case it would be a DVD-R type disc. With the disc in the drawer, pressing the ‘close door’ key on the keyboard does not close the door. You will get the ‘door close’ symbol on the screen but nothing happens. You will have to push rather firmly on the door to get it to close.

If you encounter this issue, in the future, before you hit the Export button, you can place the blank disc into the burner and close the door, in the normal fashion, using the keyboard. The Finder will see the disc and ask what you want to do with it, just click ‘Ignore’. When the time comes to start the burn, Share will see that a blank disc is in place and start the burn process.

Remember that even though we are burning high definition video in the Blu-ray format, so that it can be played in Blu-ray players, we will be using SD DVD-Rs. Also note that these hybrid DVDs can not be played in a Mac using our SuperDrives or in desktop SD DVD players. These disc will only play in Blu-ray players.

So, are these hybrid discs full quality Blu-ray discs? The answer is no. We are using SD DVD burners (red laser), to burn AVCHD discs with an average bit rate of 14.7 Mbps and a max bit rate of 17 Mbps. Blu-ray, with its blue laser, uses an average bit rate of 30 Mbps and a max bit rate of 34.5 Mbps. The significantly higher bit rates of Blu-ray, means that a much greater amount of information is transfered per second, resulting in higher quality video. Having said that, reports are, that creating a hybrid Blu-ray disc, produces surprisingly better quality video than Standard Definition DVDs. You might want to give it a try, see what you think.

Exporting HDV Video from the Timeline to Standard Definition DVD

For quite sometime now, people have been posting to the Discussion boards regarding problems attempting to produce good quality standard definition DVDs when working with HDV video. HDV video does not encode well to MPEG 2. There are two ways that we can work with HDV video and get high quality standard definition DVDs. Both processes involve transcoding from HDV to Apple ProRes 422. The first process happens during capture. The second process can be used if you have already captured HDV video into FCP.
Capturing HDV Into ProRes Via FireWire.

In FCP 6.0.2 we can Import HDV footage as Apple ProRes 422 via FireWire. It is necessary to go into Audio/Video settings and build a proper Preset. While we can make the necessary changes in the Audio/Video settings, for some reason, there are no HDV to Apple ProRes 422 Easy Setups to do this in FCP.

Up until now at least … Andrew Balis, at Moviola, has built a set of 12 Easy Setups for the different flavors of HDV and for different cameras. For the link to these Easy Setups and an accompanying article by Andrew please look to the end of this article.
Export HDV video from the timeline as ProRes 422.

So now we can import HDV as ProRes 422 via FireWire and continue working to completion in the ProRes codec. But what if you already have HDV clips in FCP and your goal is to produce a standard definition DVD. As many have experienced, when you encode HDV video to MPEG 2, the results can be very disappointing. You could select your clips in the Browser and then Batch export to ProRes 422, but this is a cumbersome process and if you have already edited your HDV clips into the timeline, you’ll have to redo your work. However, there is an easier workflow enabling you to convert your HDV timeline clips to ProRes 422 for MPEG 2 encoding which will produce the quality DVDs that you would expect.

I will be working with HDV video shot by Steve Douglas on his last trip to Kenya. He shot with the Sony A1-U, 1080i 60, 1440 x 1080.

I have placed four HDV clips in the timeline and added three Dissolve transitions. Note the colored ‘RT’ render bars over the transitions, below.

If you check Item Properties on the clips in the timeline, you will see that they are HDV.

When you have finished editing and are ready to MPEG2 your HDV video, select all the clips on the timeline.

With the clips selected go to the File Menu > Export > QuickTime Conversion.

In the Save box, name your export, leave format as QuickTime Movie and Use: Most Recent Settings, click on the Option button.

This will open the Movie Settings box, click on the Settings button.

In the ‘Compression Type’ drop-down select Apple ProRes 422, or ProRes 422 (HQ). ProRes (HQ) can potentially give better quality. In the Motion section, leave Frame Rate as Current. Note that all other settings are grayed out. Click Okay.

This will return you to the Movie Settings box where you can see the Apple ProRes 422 (HQ) settings. Some of the other settings may look strange, leave them as they are.

During this process you will notice that the colored render bars over the transitions in the timeline have turned to red indicating that they will be fully rendered/encoded in the Apple ProRes 422 codec for the QT export.

When the export has completed you will have the exported file on the desktop. If you have worked with HDV before, you’ll know that rendering in the HDV codec first requires a lengthy ‘conform’ process. When we export QT in the Apple ProRes 422 codec, there is no ‘conform’ process to go through. Note that while the exported QT file is ProRes 422, the video on the timeline will remain HDV video and is not changed by the export process.


On to Compressor
Launch Compressor and drag the QT ProRes 422 export into the Batch window.

Then select the appropriate SD DVD Preset, in this case, DVD: Best Quality 90 minutes.

And drag into the Batch window.

Select the MPEG 2 setting in the Batch window.

In the Inspector window, select the Encoder pane > Quality tab. You can adjust your Bit Rate settings, Mode and Motion Estimation.

Next, select the ‘Dolby Digital Professional 2.0’ setting in the Batch window. In the Inspector, select the Audio tab and set ‘Dialog Normalization’ to -12 to match your FCP audio -12 peak, or set to -31, which turns Normalization off, probably the better choice. Still in the Inspector, select the Preprocessing tab and set ‘Compression Preset’ to None.

Go ahead and hit ‘Submit’ in the Batch window. When the encode process is done, you’ll have two files, MPEG2 and Dolby AC3, ready for DVD SP.

You are now ready to move these two files into DVD Studio Pro. When working in DVD SP remember that you are working with standard definition DVD.

Capturing HDV Into ProRes Via FireWire

(This article is an excerpt of an article from the moviola.com Resource Center. The first part is printed here, and the second part is continued at Moviola’s site, and includes goodies for you to download, namely some new Easy Setups to make your life a bit easier)

Since HDV became a native format to edit in Final Cut Pro, there has been constant debate as to how to work efficiently, maintain as high a quality as possible when applying effects, and other issues as well. The best news on this front came recently. Starting with Final Cut Pro version 6.0.2, there are additional settings we can use when capturing HDV via FireWire that will convert the source material into Apple’s new ProRes or ProRes HQ formats. I’ll outline how to use these new settings, as well as I’ve created several new Easy Setups for you to download to avoid having to create all these yourself.

Let’s start with a few pros and cons to these new options:


Requirements to Capture From HDV To ProRes:

  • Final Cut Pro 6.0.2 or later

What To Know About These Settings:

  • Unlike standard practice with Final Cut Pro, we do not choose a capture preset with the same frame rate as our footage. This is handled automatically by FCP, whether the footage is 60i, 30p or 24p, it will all get captured in the correct frame rate.
  • The settings are slightly different than other ProRes options when capturing through a capture card. The frame size for 1080 video will be 1440×1080, non-square pixels, the same frame size as native HDV. This will be properly recognized as 16×9 video during outputs.

To Access The New Settings Manually:

Although Final Cut Pro does not come with new Easy Setups for capturing into ProRes, there are two new Capture Presets buried in your Capture Presets. In the second part of the article, I’ve created new Easy Setups for you to download, so the next three steps aren’t necessary if you use the Easy Setups.

1. Go to the Final Cut Pro menu > Audio/Video Settings.

It doesn’t matter what your current Easy Setup is as you’ll be changing these settings manually.

2. Under Capture Presets, click into the menu and choose one of the new presets shown next. Again, don’t worry about frame rate, as FCP will handle this automatically. You just need to choose between ProRes (standard quality) or ProRes HQ (high quality).

3. Also in the Audio/Video Settings, check the Device Control Preset matches the device you are using.

As a general rule of thumb, Canon cameras use the HDV FireWire Basic option, and Sony cameras use the Sony HDV FireWire option. This is not the whole story though. To find out what your camera or deck uses, go to this Apple page to find out the correct choice: Supported Devices for Apple Pro Applications.
Capturing From HDV Into ProRes Via Firewire

1. Insert a tape in your camera or deck and rewind or fast forward to the spot you want to start capturing from.

2. Go to File menu > Log and Capture. Instead of bringing up the standard Log and Capture window or the HDV Log and Capture window, a small window will pop up, prompting you to name the clip to be captured.

Once you click Capture it starts capturing, similar to a Capture Now.

3. To stop capture, press Escape. When deciding when to press Escape, look in the viewfinder or LCD screen of your HDV camera, as the capture window in FCP may be lagging behind the video. This can be seen by looking at the bottom right corner of the capture window.

In fact, even after you press Escape, FCP may take a little time to finish processing the video, so don’t be concerned if the capture window doesn’t close immediately.

After capture is complete, the capture process automatically breaks up the source material into individual clips, as shown next, based on when the camera started and stopped during shooting.

4. To rename the clips in a way that will make you and media management “happy”, rename the clips, then highlight them all, then right-click over one of the selected clips and choose Rename > File to Match Clip.

Now the clips and media files have the same names which is helpful in case you ever need to Reconnect Media.

5. If you are not using one of the new Easy Setups I’ve created, you’ll need to create a sequence that matches these captures. The easiest way in Final Cut Pro 6 is to create any new sequence, edit a first clip into it, and when you’re prompted by the following dialog box, choose Yes and the sequence will be converted to match your clips.


Part 2 – Continued At Moviola’s Website In The Resource Center.
In the second part:

  • Download new Easy Setups for Sony and Canon devices, for all frame rates- 24p, 30p, 60i, for ProRes and ProRes HQ – a total of 12 new presets.
  • Instructions for installing and using the new Easy Setups.
  • How to output back to HDV tape if necessary.
  • Data rates for all these new options- for all frame rates, for ProRes and ProRes HQ so you know whether or not your hard drives can handle a specific format.

While visiting Moviola’s website, please feel free to poke around and discover the various free resources available.

1. Moviola’s Resource Center– main page has links to 3 different sections:

  • Final Cut Studio– tips, tricks, troubleshooting solutions, media storage tables and information on media storage, links to various downloads, web links for various resources like Apple support articles, new articles around the web, configurations for various versions of FCP, plugins available for Final Cut Studio and much more.
  • Avid– tip, tricks, resources around the web, available plugins and links, media storage tables and more.
  • The Knowledge Zone– Several sections devoted to gain more insight into anything and everything related to SD and HD, differences between various formats, insight into many misleading topics including what frame rates to shoot for compatibility with SD and HD broadcast and distribution, the different aspect ratios used with various formats, info on color spaces, bit depth and why it matters, types of compression, a glossary of terms and more.

LiveType, SoundTrack and Compressor Quick Reference Guide

With the release of Final Cut Pro 4 came a whole new series of new tools to work with. LiveType Soundtrack and Compressor are the latest and most comprehensive additions to Final Cut Pro since Boris Calligraphy. One might say we are in a state of “software overload.” So much to use, so much to learn, and so little time to do it. This quick reference guide to LiveType, Soundtrack and Compressor will hopefully get you through some of the finer points of how to use these tools effectively.

LiveType
LiveType is a text creation and animation tool that comes bundled with Final Cut Pro 4. It allows new editors and seasoned professionals the ability to create high quality, animated titles and graphics that they can import into Final Cut Pro. What, in the past, would take hours to create in complicated motion graphics software can now be created quickly and easily.

  • LiveType has four primary windows that can be resized and repositioned like in Final Cut Pro.
  • Canvas is a visual representation of your timeline, Inspector is where you select and customize your parameters for fonts, textures, objects and effects, Media Browser allows access to preset Livefonts, textures and motions, and Timeline works the same as Final Cut Pro being a visual representation of the overall program.
  • Fonts that you see in the fonts list are fonts that are installed on your system. You can add to the fonts either through the User Fonts Library (USERS>HOME USER>LIBRARY FONTS) or the System Fonts Library (MACINTOSH HD>LIBRARY>FONTS).
  • You cannot change the font type in the Livefonts selections.
  • If you can’t see the name on the track in the Timeline, click on the right of the Timeline Zoom to bring the whole title bar into view.
  • If you want to restrict parameters and constrain adjustments when working, to the right or many numerical fields you will find a lock that can lock and unlock adjustment parameters.
  • To add a new text track or keyframe go to the Track pulldown menu or use the command modifier (apple key) with T (track) or K (keyframe).
  • Project Properties (preferences) are located under the Edit pull down menu. That is the location that you can adjust background colour and aspect ratio.
  • To adjust duration of a clip you can change it by moving the cursor over the end of the clip in the Timeline and extend it like you would in Final Cut Pro. Duration can also be changed in the Timing tab of the Inspector window.
  • You can adjust the playhead by frame increments by using the left hand arrow keys just as in Final Cut Pro
  • The solid blue line in the Canvas window refers to the base line of the track that you create. The nodes on either end of the track can be moved to create an angle or slope. The line can also be “broken” by control clicking on it and selecting adds control point.
  • Control points can be smoothed by control clicking on the point and selecting curve in. (Do the reverse to take a curve out)
  • Effects can be added to individual letters or tracks and can be selected or de-selected in the timing tab of the Inspector.
  • If you want to remove an effect either: select it in the timeline and hit the delete key or select the effect in the Effects tab in the Inspector and hit the delete key.
  • To add Live Fonts, Textures, Objects or Effects simply select the effect and click on the Apply button to apply it to the existing track. In some cases we may have to “Apply to Track” as the selected item either cannot be applied to the existing track or you want to create a new track with the properties of the selected item applied.
  • To create text elements for use in Final Cut Pro you need to export for LiveType. FILE>EXPORT>FOR LIVETYPE
  • To add your Final Cut Pro export file to LiveType go to File>Place Background Movie.

SoundTrack
SoundTrack Audio is often the last item to be addressed in an edit session and many times it becomes a major task for an editor to find good music to add to their sequence. Royalty issues, composer costs offset with the expense and restriction of lengths makes music application difficult. With SoundTrack, it is no longer the incumbent task for the editor to have to find the right music either for treatment or final output, they can create it.

  • SoundTrack files take up approximately 5Gb of hard drive space
  • Audio files can be one of two types: loops or one-shots. A loop is a repeating musical pattern and a one-shot is a sound effect or some other audio sound that is not based on beats.
  • Media Manager has three tabs: File Browser Ð provides access to your computer files, Favorites Ð provides access to the location of your favorite files, Search Ð allows you to search SoundTrack’s installed audio libraries.
  • The Search Tab in the Media Manager can be organized in various ways to facilitate searched of specific audio items. You can search for a specific sound by instrument, genre, descriptor, keywords or by all collectively.
  • When you choose an audio track (click on it) it will automatically start to play. It will continue to play until you hit the stop button at the bottom of the screen or click on another sound file. (Notice each track has an indicator for the tempo, key and beats)
  • Use the Add Favorite button to add any sound files you really like to the Favorites tab.
  • There is a volume slider to the right of the Stop Play button that you can use to adjust the preview volume of the playback file.
  • To add a track to the Timeline simply select a music track from the Media Browser and drop it into the Timeline.
  • To add more to the loop that you brought into the Timeline, go to the edge of the loop and drag it right.
  • Unlike Final Cut Pro, the playhead will not move to the end of a track when you bring a piece of audio into the Timeline.
  • You can replace a track by selecting it and pressing the delete key. The Track Header will remain but it can be changed. Simply apply your new track to the empty spot in the timeline. You can change the name and instrument icon in the Track Header.
  • To delete a track completely, control click on an empty space in the Track Header and choose Remove Track from the contextual menu that appears.
  • The zoom controller is located at the bottom of the Project Workspace. You can adjust the amount of the Timeline with that tool or the up and down cursor arrow keys on your keyboard.
  • To score your edited Final Cut Pro project you need to export for SoundTrack. FILE>EXPORT>FOR LIVETYPE
  • If you want to score a piece of video in SoundTrack, you must apply Scoring Markers in Final Cut Pro. Simply apply a Marker (m) and then choose Add Scoring Marking. To carry those markers to SoundTrack, in the export to soundtrack options make sure Audio Scoring Markers is visible in the Markers pull down menu .

Compressor
Compressor is Apple’s multi-pass video encoder based on the Spruce encoding technology that they acquired a few years ago. Compressor gives added flexibility for Final Cut Pro users enabling them to compress their video and audio assets into formats that are compatible for both web and DVD distribution.

  • To have compatible files small enough for the web or DVD you will need to export to Compressor. You can do this from within Final Cut Pro (FILE>EXPORT>FOR LIVETYPE) or you can launch Compressor as a stand-alone application and add QuickTime moves to it.
  • Make sure that when you do your export from within Final Cut Pro that you have either the Timeline selected or the Sequence in the Browser.
  • Batch Window appears at launch of program. If items have been imported from Final Cut Pro You will see the project name in the Source Media column. If you want to bring in additional media or do not want to import from Final Cut Pro, simply drag and drop your QuickTime movies into the empty space in the Batch window.
  • It is a good practice to name your Batch. This can prevent accidentally encoding over previously encoded material.
  • In the Preset column you can choose how you want to encode. If “All” is chosen every option under the selection will be applied to your asset.
  • Multiple-encoding presets can be applied to the same asset.
  • More-encoding presets means longer encoding time.
  • It is important to make sure that you set your destination for your encode, otherwise it will go to the default source directory which may be your internal hard drive. After you have selected a Preset then you can select a destination for each.
  • To set the Destination globally, select the Destinations icon in the Batch window. You can then add new locations to your destination list and set a new default location.
  • You can change or add to Presets. Select the Presets icon in the Batch window. You can then add new presets to your Preset list and set a new default location.
  • To change the out going filename, double click on the filename under the Output Filename column and type your new name.
  • Click on the Submit button in the lower-right corner of the Batch Window to begin encoding.